Matt McClure
3D Artist
Sanford, FL, United States of America

Summary

I'm a 3D Artist / Tech Artist looking to transition to a Character Artist role.

Skills

Digital SculptingHard Surface ModelingTexturingPython ScriptingPBR Texturing

Software proficiency

Maya
Maya
ZBrush
ZBrush
Photoshop
Photoshop
Quixel Suite
Quixel Suite
3ds Max
3ds Max
Python
Python

Experience

  • Technical Artist at Raydon Corporation
    Port Orange, FL, United States of America
    January 2013 - Present

    - Implementation of assets created in Maya into our engines.

    - Maintain and improve our art production pipeline re-evaluating it for improvements (both in quality of work produced and time saved).

    - Problem solve technical issues involving 3D models (vehicles, props, characters, etc.).

    - Create and edit vehicle and weapon rigs.

    - Continue supporting the art team with asset creation and review.

  • 3D Artist I at Raydon Corporation
    Port Orange, FL, United States of America
    December 2010 - December 2012 (2 years)

    - Responsible for building simulation assets in Maya and Photoshop (characters, vehicles, and environment props) to precise specifications.

    - Help build training videos with the use of Photoshop and After Effects.

    - Provide Mental Ray renders of assets for use in promotional literature.

    - Assist in pipeline development through the introduction (implementation, documentation, and training) of new tools and procedures.

    - Create and edit vehicle and weapon rigs.

  • 3D Artist (Contract) at EPL Interactive
    Celebration, FL, United States of America
    January 2010 - February 2010 (1 month)

    I was hired to model and texture architectural structures to specifications for real-time simulation.